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Scorched Ember - Semester 2 Project

Scorched Ember is a realtime strategy game where you have to stop spreading bushfires in the savanna and rescue the animals living there. I made the environment for this game as well as the Leveldesign and Techart related work like using Rule Tiles for painting rocks and water or integrating Imposters for the trees to reduce the triangles in the scene. The project will be finished in February 2024.

The environment I made for one level, anmal assets made by other 3d artist

The environment I made for one level, anmal assets made by other 3d artist

For painting the rocks, I set up Ruletiles for being able to paint any form necessary